

The paradox comes from the fact that, despite these advancements and the game’s obvious attempt to cash in on Final Fight, Warrior Blade‘s overall gameplay is firmly grounded in the old Technos beat-em-ups of the mid to late 80s.

An impressive amount of detail is paid to these, as each one has not only a different animation, but a lengthy text incantation that flashes on the screen as your enemies are destroyed. Whenever you want, you can hit him, and he’ll use up some of his magic power to damage or defeat every enemy on the screen via a variety of very powerful spells. When you find him (by picking up a crystal ball from the ubiquitous breakable objects in the game’s levels), he follows you throughout the given level and a gauge representing his magic power is added to the bottom of the screen. Rather than just picking up and using potions, these attacks take the form of Rastan’s mysterious new ally, an ancient wizard named Mahadidekaradi. The most interesting of these new features is that the character’s can pick up and use magic attacks similar to the Golden Axe series. Taito even added in some fast auto-scrolling levels where you may be flying upwards on a dragon or sliding down a mountain range. Your characters can run and also have a few special moves to get you out of a tight situation (including the ability to hit enemies that are already knocked down). The game moves relatively fast for a 1991 beat-em-up, and is one of the few games of its kind of include some successful basic platforming. There are three playable characters (Rastan himself, a female warrior named Sofia, and an agile character named Dewey), each with different attributes. Like most beat-em-ups, the number of different enemy types is low, but Warrior Blade takes a cue from the original Rastan and has various combinations of armor and weapons, so a single type of enemy may appear differently to keep things interesting. It also features exceptionally crisp background graphics for a 1991 game, as well as sprites that have a large variety of smooth animations.

It has many advanced features from a mechanical standpoint, the most obvious of which being that it makes use of two arcade monitors set next to each other (just like Darius II and the X-Men arcade game) to create a very large play area. Warrior Blade: Rastan Saga Episode III is something of a paradox. This time Rastan and his two companions travel to the land of Depon in search of treasures. The premise again has no relation to the previous game. While Rastan Saga II didn’t achieve the same success as the original, Taito took another stab at the franchise a few years later, this time turning it into a sidescrolling beat-em-up.
